To us, a human is primarily food; our aim is the absorption of its will into ours, the increase of our own area of selfhood at its expense.
—Screwtape, C.S. Lewis, The Screwtape Letters
Take your sweetheart out for Valentines Day; way out to the edge of the galaxy where you'll meet the most impeccably dressed Bioelectric Animated Dead, Shadow Creatures from beyond the fourth dimension, and a guy with a really big heart.
Mal Fisher, the Captain of the light freighter Bella LeGosi, claims to know the whereabouts of The Lady of Esparto, an ancient lost ship carrying treasure worth millions, and he is looking to hire a salvage crew. He wants to keep everything off the books as he is operating without the required paperwork. He has chosen not to apply for a salvage license for fear that a treasure as great as the Lady of Esparto will attract too much unwanted attention, increasing the likelihood of claim jumpers, pirates, and crooked authorities looking for an easy buck. He is offering a substantial amount of money and a percentage of the treasure for the completion of the job.
While Heart of Darkness is our first published full length adventure, it is not written like a traditional adventure but as an adventure framework. The traditional map has been replaced with locations and connections. Removing the “empty space” areas, the countless rooms, and places that may contain nothing of interest to the players or the story, it reduces the amount of paper shuffling and allows the Game Master to see at a glance the information needed for each area, encounter, or point. Instead of a keyed map, the adventure is divided into multiple Areas. These Areas are not fully fleshed out with detailed descriptions; instead the contents of each Area are suggested, allowing Game Masters to taylor the story to their needs.