"They were with him when he took the book with the Auryn symbol on the cover, in which he's reading his own story, right now." |
As I look at the many different styles of adventures over many different genres and systems of today, I tend to compare them to the first RPG I ever played, Basic Dungeons & Dragons. When I started we didn't have a plot or even a well thought out plan; we were just out for a walk in a dungeon to compete against monsters, avoid traps, solve interesting puzzles, and take as much loot as possible in the process. Then a fundamental shift took place where the story arc became the center of the adventure—Dragonlance.
Was Dragonlance the first Adventure Path? |
After a 17 year hiatus from the hobby, a lot had changed and it seems this idea of playing a character in someone else's story is an ok idea. Today we have plot point campaigns, adventure paths, and organized play that is produced like a television series complete with seasons and episodes. A lot has changed for me as well; I no longer have as much free time as I did as a teenager and my biggest responsibility is far greater than being ready for our weekly game. I have a limited amount of time in my weekly budget for game prep and even the time spent creating a character can be too expensive. As a result I have come to like using old school style systems that allow for quick and sometimes random character creation and pre-generated characters that are tied to the story.
Is this style of adventure advantageous to those of us today who have busy lives but still want the thrill of adventure? Is there a place for an adventure, a series of adventures, or even a complete campaign that asks the players to pick from a list of pre-generated characters that the adventure was specifically written for? Should an adventure have a 3 or 5 point plot or should an adventure just be a loose outline of possible people, places and events that the characters interact with as they blaze their own trail to glory? Perhaps there's a middle way?
Is this style of adventure advantageous to those of us today who have busy lives but still want the thrill of adventure? Is there a place for an adventure, a series of adventures, or even a complete campaign that asks the players to pick from a list of pre-generated characters that the adventure was specifically written for? Should an adventure have a 3 or 5 point plot or should an adventure just be a loose outline of possible people, places and events that the characters interact with as they blaze their own trail to glory? Perhaps there's a middle way?
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