Starting with the most common of fantasy monsters, I created my Basic version of the Savage Worlds Goblin:
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d4, Vigor d6For the most part the average goblin's role in a typical dungeon setting tend to be fighting, creating mischief, and draining the PC Wildcard's resources. with that in mind, the most useful information about goblin Extras is their Fighting (d4) and Throwing (d4) Skill, Parry (4), weapon damage (Str+d4), and Infravision. Aside from Infravision, all the base difficulty of a goblin extra is 4 or d4. A Wildcard Extra stat block in Savage Dungeons might look something like this: Goblins (d4, Parry 4, Toughness: 4, Damage: 2d4, Morale d4, No. Appearing 1+1 per Wildcard, Special: Infravision)
Skills: Fighting d4, Climbing d4, Notice d6, Stealth d6, Throwing d4
Charisma: -1; Pace: 5; Parry: 4; Toughness: 4
Weapons: Short Sword (Str+d4), Spear (range 3/6/12; Str+d4)
To check the numbers I ran some simulations on +Richard Woolcock's Build Comparison and Savage Worlds Battle Simulator which are fantastic resources. Compared to his Goblin stats the d4 goblin is slightly less intimidating, but in numbers will definitely keep a party of novice wildcards on their toes.
I'd love to get some feedback on this concept. Do you think its a viable solution to rate Extras based on a single die type?