|My PCs take a heavy toll against |
the 11ft tall Six-Armed Goblin
On this occasion we didn't have minis and tiles, just good old fashioned pencils and paper. Since I was working on my idea of rolling up dungeons and adventures randomly, I introduced him to the random tables in my Advanced Dungeons & Dragons Dungeon Masters Guide. After we rolled up a basic dungeon layout he began populating the it. This is when things got interesting. Instead of relying on he box of minis or my monster manual my son started creating his own monsters. First there was the six-armed goblin then a four-armed goblin. Not only did he put those gems out there, he proceeded to create amazing traps and puzzles. I was envious and proud at the same time!
Then it hit me—all my creativity was lost in logic! I needed the zen-like attitude of a seven year old dungeon master.
We decided to write up the adventure and he wants to sell it. As I began to take his notes and write out the adventure, I became more aware of how these seemingly abstract ideas could easily become connected and logically exist within the confines of a small story plot. I have taken much caution to keep from filling in the blanks with my ideas, but I will take this lesson from a 4 foot tall Jedi Master and the experience of creating something very cool with my son and cherish it forever.
Next step random adventure creation for real; no hooks, no backstory, no railroads—3d6 in order for DM's!